﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class JoinRoomButton : MonoBehaviour {

    public InputField RoomIDInput;

    public void onClick()
    {
        string roomID = RoomIDInput.text;
        UIEventManager.Instance.SendEvent(UIEventName.OnClickJoinRoomButton, roomID);
    }
}
